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Middle School Game Design 1B

Building on the prior prerequisite course, you will further advance your knowledge of game design! Diving into the development process, you will create details and add component pieces to a game while learning to prototype, troubleshoot, and test. Additionally, you will explore critiquing and advertising a game, strengthening your ability to create a fully functioning game from start to finish.

Course Details

Course Objectives

By the end of the course, students will be able to

  • Describe the three main phases of the game development process
  • Make, refine, and implement a checklist plan for the development of a game
  • Use programming knowledge of conditional statements and loops to develop a functioning game
  • Design backdrops and trigger them appropriately
  • Use backdrops to implement level changes
  • Create an enemy sprite to add difficulty to the game
  • Define various terms related to improving the game
  • Produce a list of enhancements that could be implemented in the next unit
  • Make a paper prototype of your game
  • Choose two lanes of possible improvements
  • Relate game design to the fashion, simulation, architecture, movies, TV, and military industries
  • Understand and apply the troubleshooting process
  • Implement four improvements in your game
  • Discuss the basic elements of a user interface
  • Explain how games can be made more user-friendly
  • Design a wireframe layout
  • Create user interface elements in Scratch
  • Identify the stages of testing
  • Write and implement a test plan
  • Critique games in a constructive way
  • Categorize, prioritize, and implement critiques on your game
  • Understand the options and limitations of Scratch publishing
  • Describe other game engines and platforms used in game design
  • Explore jobs inside and outside the gaming industry

Required Materials

Prerequisite: The successful completion of Middle School Game Design 1A

  • LMS Access
  • Art supplies (paper, markers, scissors, glue, popsicle sticks)
  • Video recording device
  • Word processing software
  • Scratch
  • Lunapic
  • Leshy SFMaker
  • Standard laptop or desktop computers with Windows or Mac OS
  • High-speed internet connection (Cable, DSL)

Module Topics

  • Unit 1: Get Building!
  • Unit 2: Kick It Up a Notch
  • Unit 3: Give Your Game Some Swagger
  • Unit 4: Cater to Your User
  • Unit 5: Squash the Bugs!
  • Unit 6: The Finish Line

Accreditation

Laurel Springs meets the highest standard of academic excellence. We are fully Accredited by the Western Association of Schools & Colleges (WASC) and Cognia. We offer a broad catalog of courses approved by the NCAA Division I & II and the University of California A-G.

Single Course FAQs

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